6 Plus vs. iPhone Galaxy Note 4, which one has the best graphics?
While it has an applications processor option “Octa Core” and a high resolution screen, the new Samsung Galaxy Note 4 falls flat in the management of applications and games , especially compared to the new phablet of Apple, the iPhone 6 Plus.
The first benchmarks that have been obtained performance gain of the new Note 4, most notably that Samsung seems to be taking the wrong engineering decisions, and that the conventional wisdom about Samsung advantages in running your own design chips are bad
In an apparent effort to win the "war of specifications," Samsung started aggressively putting above resolutions device in their more expensive devices, after Steve Jobs taught the Retina Display of the iPhone 4 in 2010 Before that, S amsung internally focused on smaller devices, not larger, higher resolution displays.
A higher resolution, but can trigger a performance graph
In contrast, Apple has only changed its resolutions iPhone every two years since then, making it at the time with the iPhone 5 and now with the new iPhone 6 and iPhone 6 Plus have a greater number of pixels a screen more . largest on the way to the "Retina HD"
The most obvious result is that developers of iOS apps have had a much easier to manage changes in the resolution time so can focus on new applications and functions instead of testing on a wide range of configurations . This is evident in the fact that almost all new games and apps for iOS first appear, and reach only Android after they have proven to be widely popular in the App Store
But there is also another problem. pushing resolutions numbers so fast (and without whether having more pixels actually makes a discernible difference in quality), Samsung has put the screen technology ahead of its own processor capabilities, which results in poor performance in high definition.
On another occasion, we see that the jump itself Apple to 1080p Retina HD display on the iPhone 6 Plus led to results about graphics that were in some cases more than a bit slow in its native resolution of the iPhone 5S last year : the provision of a challenging scene OpenGL ES 3.0 3D frame rates fell from 24.4 to 19 fps
As for the theoretical ratings, we see a low level of applications in the Samsung GPU (s combined with high clock speeds and more RAM), and it seems that the devotion of the company by the numbers extremely high resolution is a primary reason that contributes to poor scores on the OpenGL 3D scenes.
Y is that for the Galaxy Note 4 Samsung seems to have chosen the resolution wrong screen, considering the power of your own Octa Core Processor Exynos 5, or even the Qualcomm Snapdragon 805 , which Samsung will use in most international markets.
As indicated in AppleInsider, while also there are a variety of other Android devices with the same resolution as the iPhone 6 1080p Plus . But Samsung chips used in Note 4 could well reach the level of the new Apple iPhone 6 if they had to move tons of extra pixels that contribute little or nothing to benefit users.
And you, do you think that both Apple and Samsung are making bad decisions when it comes to increasing the resolution of their smartphones, sacrificing at times better graphics performance? Tell us your opinion and do not forget to share this article with your friends using the buttons just above. Thanks
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